The following table summarizes my results. So, you've built your first raft, gathering your food supplies and vitamins and taken to the high seas. If you liked this extremely thorough type of guide, please let me know, so I can be motivated to make more in the future. All trademarks are property of their respective owners in the US and other countries. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. These little boats provide their owners with an interior cabin at the front of the boat that can be set up to sit in or to sleep in. Its slightly confusing and unexplained so I took the time to build one and show it off. The Large Weight Sails increase the carry weight of the ship it is placed on. ours is only at 10000 but its still relatively new and we pumped up beds/spawns as well. This means that we should add a rack when the amount of free weight we can store increases the speed of the ship (by reducing the weight) more than the extra cargo rack would decrease the speed. This usually happens when you are trading or want to go on a relatively small-scale resource expedition. This means that a full cargo rack reduces your ship weight by a total of 6400 lbs (80% of 8,000). As for the optimal sail configuration, I did not test every combination of sails possible for each ship. Powered by Invision Community. This means that you can get handling sails that make your ship faster than with speed sails. There are (as far as I can see) 2 main goals when it comes to hauling resources: For the first goal, you want to minimize the time spent on each pound of resource, so you can move as much as possible with the time you have. Rated for engines up to 300hp or up to 625 pounds dry weight. This is important, since many people tend to believe that schooners are the fastest ship, but this data shows that they are actually over a full knot slower on average. The slope of this line is the maximum speed decrease per cargo rack. Ours has all its cannons and 3 masts (not sure what types). ATLAS™ is truly the best hydraulic jack plate in the world; ATLAS™ is factory installed by more boat … Once all racks are filled, the line continues up and to the right at about a slope of 1. Ok, i just saw your 134.8 number, if i use that instead of 133.3 then it works out perfectly. I set up an excel spreadsheet (on the left) with all possible combinations of sails for which you cannot add another sail. If you have 0 fixed weight, you should load up your galleon until your total weight is 12,530 lbs. But a faster ship can do a tip with good wind, a slow may need to interrupt its journey when wind speed slows down. Your ship is not equipped for hauling lots of weight, but you should probably take some of it. Hey @SeroJ Simonsays095, July 8, 2019 in Guides. Remember that small sails cost 1 sail point, mediums cost 1.7, and larges cost 2.66 (ATLAS rounds this to 2.7, but it actually is 2.66 when you add multiple). It weighs 100. Español - Latinoamérica (Spanish - Latin America). Using the table on the left, you can see that galleons are the fastest ship in the game, when used with 6 large speed sails. Ship speed depends on the type of ship you are sailing, the number and type of sails your ship is equipped with, the number of cargo racks on board, and the weight percentage. We now have a data for ship speed versus weight. This usually occurs when you have a supply route and you will keep making return trips indefinitely. Atlas – Disable Auto Target Lock; Pirate Ships. Hello sir thanks for a great article. However, I found it surprising that each type of sail increases the max speed differently for each ship. This makes them great for day trips, weekend adventures, and boat camping excursions, but not very goo… I then computed the maximum speed with each configuration and looked for the maximum speed out of all combinations. As a TL;DR, here are the questions I will be answering today and a quick summary of the answer: Here are some related questions that I Won't be answering today, but I will include some links to people that have answered them in the past (to varying degrees of thoroughness and accuracy - be your own judge on the matter): For a more in-depth discussion on each of these questions, keep reading! This will vary based on your sail configuration, but the percentage speed decrease (speed decrease / maximum speed) will be the same for every ship. Most of the math is done with the maximum speed, not the current speed. However, you can see from the 10k fixed weight graph that it may be possible to improve the efficiency further, since the cargo racks are optimized for speed, not item transfer rate. 125% handling 11.01 knots What is the optimal way to haul resources long distances in as little time as possible? This means that the fixed weight of your ship makes a big difference in the optimal strategy. On the For example, look at a brigantine: Large speed sail adds 7.93 knots to your max speed, whereas the medium sails add 4.24 to the max speed. Using this data, you can see that larger sails are generally more efficient than smaller sails. If you want to compute the max speed of a ship, just add together the values for each sail from the table above. A good question would be why anyone would be sailing at 80% weight even with 6 full cargo racks... You need to be a member in order to leave a comment. Let's look at each one individually: Hauling indefinite resources in a given amount of time: If you haul more at once, you move slower but get more across in one trip. Galleons are the fastest ship in the game, followed by schooners, and then brigantines, and sloops are the slowest. However, at very high weights (say, more than 80%) weight sails can make a huge difference. If your fixed weight is high, you should haul more cargo to avoid making many trips. All rights reserved. There has been no recent nerf, it's just a complicated topic. Memaloose Weigh Station Boat Launch is a boat launch on Clackamas River in Mt. The speed is related to the square root of the percentage of your ship weight that is, schooner: 1 large and one small speed sail. Not much else to say here, that is the main rule-of-thumb of this section. Engine Horsepower Cruise Speed Top Speed GPH Cruise GPH Top Speed; 110hp: 12 Knots: 15 Knots: 180hp: 20 Knots: 24 Knots When you are putting sails on these ships, start with the largest possible sail and fill in smaller sails afterward, to get the fastest sail configuration. My testing method: I mentioned it above, but once again, briefly - spawn in each type of ship and mark down the weight of the ship, the speed you travel, and the number of sails as you vary the number and type of sails on the ship. All rights reserved. IMPORTANT NOTE BEFORE WE BEGIN: I am going to use the terms "maximum speed" and "speed" throughout this guide, and these each refer to a different concept. Can You Tow it? Some of these use all of the sail points, and some do not. I wanted this post to apply to everyone, no matter how prepared you are for hauling. Now, I used the admin command gfi gem_base 500 0 0 to get 500 gems, and I recorded the weight and speed - rinse and repeat until the ship stops moving. Although we previously discussed why larger sails are more efficient, this does not automatically mean that using only the largest sails is always going to be the most efficient, since there are some leftover points that could, in theory, be used more effectively. Sign up for a new account in our community. This means that galleons are the fastest ship, followed closely by schooners, and then by brigs and sloops are the slowest. You can then compute the maximum speed as mentioned above, and the plot of maximum speed versus number of cargo racks gives a straight line. The first thing you are going to need in order to build a Ship (Small Boat, Sloop or Schooner) in Atlas is a small Shipyard or a dock so you first goal is to collect resources and materials for it. If your fixed weight is low, you should haul less and move faster, since the wasted time on the return trip is quite small. What did your brig max weight end up as? Keep an eye out, it's coming soon! But i havent tested stuff other then on officials, so it is very limited (1 minute top wind). As weight increases, your ship speed will fall faster and faster. It's all a tradeoff, and without specifying the sail layout, ship type, and total weight, you can't easily say if one ship should go faster or slower than another. I think you misread this part. We can assure you that isn’t the case for the 2019 Atlas. Therefore, the ATLAS Micro cannot be used with Honda's 115 HP outboard. Your additional rule-of-thumb is true, but your comment about a hauling galleon needing to be less than 6k weight when empty (although ideal) is not generally true. Assuming you read the section above about maximum speed, we can update our equation to include the number of cargo racks: In addition, I added weight to the cargo racks to verify that the rest of the equation still holds with cargo racks. ATLAS 4" Set Back Hydraulic Jack Plate Polished. Therefore, you should aim to keep your ship at around 50% capacity as a rule of thumb. Copyright 2020 Grapeshot Games. 256% weight 8.72 knots The sails get more speed per point the larger you get (looking at a single ship). This is an area that can certainly be improved in the future. Using this method, the ship speed is very stable, unlike in the actual servers, where the speed bounces all over the place. The 10k fixed weight just has 6 full cargo racks, for a total of 48k weight in cargo (which makes your ship weight 10k + 6*1.5k = 19k, as mentioned). We also have to consider that half of the time you are sailing, you are just bringing the empty ship back to the resource location. If you haul less, you move faster but get fewer resources in one trip. That much should be obvious when you look at the 5,000-pound maximum towing capacity of the 2019 Volkswagen Atlas. The reason we want to categorize the weight is because the fixed weight is just dead weight, there is nothing we can do to reduce it. And no he can not go higher, off once equipped with cannon and a crew the weight seems just ridiculous, load of repair material you can not even carry it anymore gold plundered, The main weight, followed by the resistance, is to finish the increase of the crew my brigandine to 3 masts of medium size 2 of speed and one of weight 12 guns and 16 crew members. doesnt DWT include cargo weight? This is another very complicated question. Contrary to popular belief, with optimal sails, galleons are the fastest, followed closely by schooners, and then brigantines and finally sloops (rafts aren't real ships :P). This depends on the ship max carry weight, your ship's "empty" weight, and the number of cargo racks already on your ship. 241% weight 8.9 knots By sails actually give any benefit? The heavier your ship is without any cargo on board, the earlier you want to add cargo racks when filling up your ship. However, the racks also reduce the weight of anything inside of them by 80%, up to 8,000 lbs pre-reduction. L1 Ship 6 full cargo racks 48k weight (in racks) As you add weight, you go up and to the right, until the point where you should add the 1st cargo rack. I will start by talking about how to use the speed and weight of a ship to compute the maximum speed. Plotting the speed of the ship versus the square root part of the equation above, I got a straight line with the slope equal to the maximum velocity for that sail arrangement: NOTE: Keep in mind that this method will spawn a schooner with 2 medium speed sails and a galleon with 5 large speeds sails, both of which are not the optimal sail arrangement. ATLAS WEIGHING PTY. Another way to phrase this question would be - how much cargo would I have to put into a new cargo rack to justify the additional speed decrease? The important part here is how straight these lines are, which proves that this equation is correct. The speed of a ship is the actual speed of the ship, with whatever weight it currently has on it. Since speed drops off quickly as your ship fills up, the strategy will be to split the load up into equal-sized portions and take the same amount of weight each trip, so you avoid a few heavy/slow loads. you know what though man i don't run speeds on my schoon that often maybe i'm wrong.. pretty sure handling sails are not faster than speeds regardless tho. each container has a supposdly max weight of 30,000kg (30ton). I assume most people don't want the math, just the rule they should follow. : https://gaming.youtube.com/c/GamezGli...1. One thing is obvious the weight a ship can carry, and just too weak I think doubling the capacity of all ships would be a good thing. This time, I removed all sails and set up the configuration I wanted to look at (for example, 16 small speed sails on a galleon). Unfortunately, there is no simple rule, because the math is so complicated. Also i use North/south wind as refference, not storm. It can get better than that, but this will get you a majority of the way there, if you use your cargo racks optimally. I used 24 for schooner/galleon and 22 for brig as topspeed sofar. Level the ship up and put points into weight. L1 Ship 6 full cargo racks 48k weight (in racks) 125% handling 11.01 knots Speed sails 11.88 knots 156% weight 8.52 knots 256% weight 8.72 knots L47 Ship Weight Leveled 6 full cargo racks 48k weight (in racks) Speed Sails 14.10 knots 241% weight 8.9 knots L47 Ship Weight Leveled No racks 48k weight (on boat) 241% weight 11.15 knots This post will help you (by looking at the 10k fixed weight graphs, as a start), because we didn't just initially assume that your ship is empty to start. If you didn't understand a part of it (or any of it), I will be keeping up-to-date with the comments, so feel free to ask any questions there. This just so happened to be the result where the largest sails are used first, as mentioned above (and everywhere else). I will lead you through the testing I have done in singleplayer mode, and we will discuss factors that I had to ignore while testing, etc. It currently takes 11 skill points to get to (and unlock) the first shipbuilding node in the Seamanshiptree (Basics of Sailing). The plot of maximum speed versus number of sails is a line, and the slope is equal to the max speed increase per sail. Plotting the maximum speed (calculated as mentioned above) versus number of sails gave a line, and fitting a linear trendline in excel gave a slope that you see in the table above. As a rule of thumb, load up your ship to around 50% weight when you are hauling resources. All rights reserved. I marked the weight and speed while slowly removing sails. Personally, i dont even go above 4 racks, my galleon will maintain >14 knots topspeed then, which results in >8 in bad wind situations. Haul as many resources as possible in a given amount of time. The next day, you get on, and someone is trying to dump weight, so they are giving away iridium (or residue, or insert another valuable resource here) - how much should you carry home with you? For the most part, they weigh in at a nice, light 1,700 lbs. Using 6 Racks is the most efficient ON PAPER. First, let's categorize the weight into "free" and "fixed" weight, by whether or not you can put it into a cargo rack. Onward to information! also i'm pretty sure the acceleration on handling sails thing was disproven, and if it was that way, i don't think it is now that acceleration was capped. I suggest you add a sign on your ship, noting the ship capacity and fixed weight right after you make it, and then keep track of when you should add each of the 6 boxes on another sign. This will be useful in the next section. ), to help keep the discussion focused somewhat. I will lead you through the testing I did and try to explain some of the nuances that I had to think about. I even had a hard time assuming that we used a galleon (I had my code set up for any ship, and just included the graphs for a galleon). One thing is obvious the weight a ship can carry, and just too weak I think doubling the capacity of all ships would be a good thing. Everything from the tiny dingy to the massive galleon. Therefore, I suggest that you just follow the advice there and let this section be more of a curiosity than actual advice. yeah the weigh realy needs to be buffed in this our brigs loaded with cannons and ammo + crew with gear just draggs ass all the way. 1. However, they typically do not offer any other amenities such as galleys or heads. On 7/8/2019 at 11:35 PM, Simonsays095 said: Speed sails, ship weight, and cargo racks: A comprehensive guide, ssf