Read through EverQuest guides from January 2020. In my opinion, the best way to level in EQ2 is by solo questing, solo questing, solo questing. The currency you need to buy it can be gotten from the Loyalty Vendor in PoK for 11 points per 100. New comments cannot be posted and votes cannot be cast. The awful pathing will aggro half the zone. With the release of Empires of Kunark and the massively overpowered 105 gear that came with it, you should be saving for that. It has a level range of 71-76. The nobles area can very easily take you through 69. Level: 1: Icon: Name: Class: Effect(s) Mana: Skill: Target Type: Expansion: Salve: PAL/1 RNG/1 BST/1: 1: Increase Hitpoints by 5. 8-15 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - Paladins won't necessarily run through this place like a cleric will, but by this point you will get your first Harm Undead type spell at 14 that will give you extra damage to the undead here. (Guild plug. Lots of aggressive beetles, necromancers, and basilisks mixed in with shades. NOTE: During the summer time an event known as Hardcore Heritage runs. The downside is that you really don't have much better options for undead killing at this level range, so you'll be forced to head to Blightfire and probably level faster anyways. It is far and above the best stuff you can get here, with the TBM gear coming a close second. Bard, Enchanter, Necro, mage? The truth is out there! If you're fighting a mix of undead and living or just fighting living creatures and you need to increase your survivability, switch to sword and shield. The truth hurts! Between the ranks of Slay Undead you have and a J5 merc, you should have 0 difficulty taking them out. That gear can very easily take you to 80 if you can't find any other gear. They are not "push button on cooldown, turn on autoattack" tanks. If I’m soloing is their DPS that much better? Paladins are amazing in groups, hands down the best group tank (sorry SKs, but you can't stun, root, heal or res, and our aggro outstrips yours massively until much later). The chance for the random aug drops are really good though and a solid 4 hour grind session normally turns up at least one. That’s assuming your starting PoP+ they were rough earlier on. EverQuest’s long, ... you can’t go straight up and down in EQ like in WoW) where solo play is darn near ... damage caster, or priest. If nothing else, everyone has the Gift of Legacies Lost item to claim. No Enchanter? I really like melee DPS and the pulling aspect of MNK because I’ve read that’s really all they do as well. Just go through them in order and you’ll have your 1.0 Epic before you know it! It's nothing but undead skeletons and non aggressive rats. Chapter 1 - Paladin Guide - Credits - Basics Chapter2 - Paladin Guide - Combat Art/Spell list Chapter 3 - Paladin Guide - Method and Technique Chapter 4 - Paladin Guide - Where To Hunt? There are dozens of options to choose from really. 1 Description 2 Combat Skills 3 Magic Skills 4 Tradeskills 5 Language Skills 6 Other Skills 7 Quests 7.1 Equipment Sets 7.2 Epic 8 Spells 9 See Also Paladins are the 'virtuous' counterpart to the Shadowknight, a Paladin is a hybrid Warrior/Cleric. Fairly early on (level 14) paladins gain access to the Ward Undead line of spells, behind about 2 ranks from whatever the same level Cleric would have. Lay on Hands will instantly return you or your merc to 100% health. 45-52 stay near the entrance. You make up for it by letting the DPS go ham without getting aggro, but it makes soloing suck even against undeads. That stuff is rare and expensive though. 93-97 Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - The camp you are going to want is the wraith of alaris camp in the bottom half of the zone. Where does the mace of the ancients drop from? You're going to be healing yourself as much as your merc is to start. GEAR NOTE: Look for Simple Defiant Plate gear. GEAR NOTE: As I said, if you can find someone to buy you the Solteris raid gear, that stuff will hold you through until you get into your 80s. Clear the wandering zombies in the middle and use invisibility to swim through the underwater tunnels or levitate to reach the upper stands part of the Arena. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. All classes are explained here. Oh, oh. The drops are great and the exp bonus is very nice, plus it's about 80% undead. The necromancers have low HP to begin with. 95 - 100 Shard's Landing (Relatively Weak + Normal Enemies) Also unlike shadow knights, the paladin class is generally limited to "good" and "neutral" races: this includes the Drakkin, dwarves, Erudites, Frogloks, gnomes, Half-Elves, Halflings, and High Elves, humans. This boosts the level of Estate of Unrest into the 80s. This makes them the fastest class to solo level AA’s with. The area around the entrance is good until about 77, at which point you should push north and east. I really only recommend you come here at these if you're rocking some raid gear/weapons. 69-75 Arcstone (Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire OR PoK>Freeport>Go inside the mage tower thing to teleport here) - The center of the zone is all undead. This is where you want to set up. Having just one additional character behind you helps immensely if for no other reason than you have two mercs at lower level. Press question mark to learn the rest of the keyboard shortcuts. If I make comments that make you scratch your head a bit because you play on another server, I apologize. THINGS TO DO BEFORE YOU START THAT WILL MAKE LIFE EASIER -Subscribe for a Month - Being a paid player gives you a ton of benefits. GOOD GEAR 87-93 Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>Erudin Burning) - You may have to fight your way through a few living guys to get around to where you need to be. -Purchase a Levitation Mount - There are more than one, though the cheapest and easiest to get is going to cost 950 Daybreak Cash in the Marketplace. The area around the lake contains a bunch of undead and drolvargs. He is intending for me to level a character up to 20 and then duo with the Paladin. At 95, this area is very easily swarmable. The south and east(which is a ramp up) exits from this courtyard take you to the final area with the nobles and highborn. GEAR NOTE: Look for Rough/Ornate Defiant Plate gear. Especially after 59 when you get slay undead, because it does damage based on your weapons damage. You should be able to get Tier 2 Veil of Alaris group (Formal) gear and other non vis items to give you a reasonable amount of survivability. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. Start off killing drakes, snakes, and spiders. After 35 though you have City of Mist which will easily get you through the rest of this level range. Did they get nerfed so bad they are useless? Because no one plays paladins, is because no one REALLY understands what they're capable of. GEAR NOTE: At this point, The Broken Mirror group gear starts to get much better. You can start getting the Crypt Hunter visible items as well, but the TBS raid gear is as cheap as free so save some money IMO. 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