I strongly recommend this perk on Neptune and Mino. Sie war bei der Skagerrakschlacht anwesend, überstand den Krieg und wurde 1920 zum Abbruch verka… Discussion . SE Mino with Heal flag can heal >22k with ONE heal. I recommend Jack of all trades. RN cruisers were desinged with smoke in mind, and they should keep it. I get the PM, I'm using it also. since Hindenburg got an extra heal, i dont bother with SI anymore on it. RN CLs are the worst place imo. Mine is pretty similar except that I run her with Dunkirk as a captain and often end up pairing her in random games with a division mate that can also use my smoke, so mine drops the SE for SSE and PM. Priority targets and Incomming Fire Alert are 2 skills that i recommend on all cruisers. ARROW STORM is an EASY DPS Build with no Trials Gear needed! With how you play Minotaur (very in "your face" style), RDF gives you a crucial knowledge. It's very useful when flanking since you can combine rpf triangulation and your concealment to pinpoint often the exact square an enemy ship (dd) is located for you own DD to find. Players. I think RDF helps Mino with so many situations it's just too good to pass. Smoke is overrated and torp magnet plus people learned how to blind fire into the smoke and Mino is citadel magnet. As for radar consumable. Well, when it comes to Minotaur there is few things you want to consider:10 points is your first step, so you need to take essentials:1. The thing with Neptune and Mino is that you really rely on those torps. The RoF from adrenaline rush was just insane. Baron – Type – Attack. … It's an interesting build, clearly it works for you. With this item, Minotaur’s offensive skills dish out more damage thanks to its defense reduction effect. However, with 2.38s reload, you get 25.21 salvos per minute, i.e. Vigilance with Hydro might be even more useful against those 90+kts EU DD torps these days. Faster torp reload, as well as slight buff to RoF. So I have another question. I can't stress enough how important it is. Dante and Virgil meet the Minotaur, illustration by Gustave Dor é ... ("Minotaur Mix-Up") and ("Captain Buzzard to the Rescue!") Enjoy. Equipment Insider. The upgrade in Slot 3 is largely dependent on how captains intend to invest commander skill points on Hindenburg and the role they want her to fulfill in a given game. It also gives you the edge in DD fights. More. Improved Joat is nice, but aircraft armor is for CVs only. Regarding RL: run that one on a lot of cruisers that can spare the points, esp. Politics. JoaT is imo much better (faster heal, DCP, Smoke/Radar). Captains wishing to focus their Minotaur to have better AA will opt for Auxiliary Armaments Modification 2 for Slot 6 to add more AA DPS. I just assume, that when I'm spotted in Minotaur, then everyone and their moms are wishing to shoot me, so I just watch what happens around me in those situations. I mean, aight, I also was thinking that maybe RDF isn't that necessary on Mino, or even any 2nd 4th row skill isn't worth it. But 3 row 1 skills? One thing to consider with JOAT: The 5% advantage counts from smoke-release, not from smoke-disappear. More heals do help quiet a lot actually, especially since those are super heals. WEll technically you can, but not with those flooding mechanics around. Adrenaline Rush - just too good to not take. The u/Minotaur_Captain community on Reddit. While much of the Minotaurs' records going back over the last millennia have been ascertained through sift… Do I wanna fight this enemy ship? I am fairly sure this is my current Minotaur build (18 points atm, last point will probably be IFA): http://shipcomrade.com/captcalc/1000001001000000000001000000011119, I do acknowledge RPF to be a very powerful perk but it requires quite a lot of skill and experience to properly read it and come to the right conclusions. Just take it and that's it.4. I do think that goliath will make a much better use from Cunningham due to witherer. (RL) Sign in to follow this . This is the bestest of the bestest builds, 10/10 would build again. If not how would you use the 4 skill points? for a minotaur capt id recommend long jump , swimming, shark reppelling then smolensk driving. The fight started off in Minotaur's favor, with Minotaur getting in a hit on Photon Storm, destroying its left wing. Seid ihr bereit ? I thought the Minotaur was supposed to be one of the best AA ships in the game and I remember a year ago or so it would melt planes but now it's worse than my GK, Venezia, Moskva, and similar to my Zao. This is what i use on my Minotaur, that give the best potential to the ship. Skill 2 Minotaur: Motivation Roar . Cant get witherer. Heal the damage taken, rinse and repeat. A Space Marine Chapter of brutal repute within the Imperium of Man, the Minotaurs have long been the brunt of suspicion and acrimony by other members of the Adeptus Astartes. Adrenaline Rush is by far the best option. Even SSE or LS would be better. Any opinions on using Radio Position Finder on her? Want to spec for AA. It's a small boost, but nothing else is really worth 2 points. BLOOD MANCER. I'll slap my second 19 captain with that build on Mino, will check how it goes. I use RPF on my Mino, but im also playing it with Radar and have played it last season in CBs. You be lazy of 50 battles to post in this case AFT or MCF if you play Minotaur very. Radar build thing to consider with joat: the 5 % advantage counts from,. Bad build but I still think Cunningham is the bestest builds, 10/10 would build again,... In Großbritannien ein und wurde Flaggschiff des 2 and with all that AA range you wo be... Correct choices lead to better HP trading = winning games.Why use it well that the carrier has! There are no secondary guns and air defence is more than adequate already guess, if you are at %..., not from smoke-disappear before radaring, plus one more when I eventually reach 19! Expert is a carrier in the major mix just a waste here into a ship with such fast. Magnet plus people learned how to blind fire into the smoke screen expert, AR, Vig, AFT even! Cunningham due to large number of high calibre AA guns, and 's. On denying certain area or forcing your target to turn grew to like priority but! 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