Castlevania: Symphony of the Night The two SoN Clock Towers share a common secret: four gears are located in the main tower, two in each chamber. The easily missed areas are highlighted in green. Keep going left through this room. ... Pro-tip: Stick with the Holy Water, and use Hydrostorm, or Richter's adventure spans about 20 rooms. Head to the right side of the room… Posted by 5 years ago. 1. There are 1890 rooms in total. This map will reveal a set portion of the non-inverted castle in a darker shade of blue to indicate unexplored rooms. Thought this 200.6 map might help some who are stuck in SOTN. 4-6. Head all the way to the right of this room. Castlevania: Symphony of the Night—Unauthorized Secrets and Solutions Exit the room the way you entered and ascend the stairs to the left. I have heard stories about using the wolf/bat and this tunnel to unlock it. There is a slight chance you can find the missing room by purchasing the Castle Map from the Librarian. The Underground Caverns is first entered through an opening in the floor in the Marble Gallery that is opened once a nearby switch is stepped on after obtaining the Jewel of Open.There are two paths straight downwards: the right path is a "long drop", while the left path is a basement section. Castlevania: Symphony of the Night Geography. Grab the heart up, and slash away at the leftmost wall. Near the beginning of the game, there is a room full of mermen. The completed map shows a secret room connected at the bottom left of this area. "The room on the right is a save point. Castlevania Symphony of the Night has many secrets. - If you beat him without getting any 'Sub-Weapon', Alucard earns HP and +5 LCK. - If you beat him without getting damaged, Alucard earns +5 HP. Start with better stats: Alucard's attributes changes depending on how Richter destroyed Dracula in Final Stage Bloodlines. - If you beat him in under 1 minute of gameplay, Alucard earns +5 HP. Gradually fight your way down this tower. 35. Unfortunately, the only way is to carefully comb over them to find the discrepancy. Go to the left to the first Save Station. Backtrack and drop down where the spear guard and bone archer are. Fig. I have 199.8%, and with the Save Point and the 3-room-long room uncovered on both maps, that will put me at 200.6%, which is perfect completion without the … Secret Names. Hitting each of these until they make a small click rather than a loud clank will raise the gate in the lower-left of the tower (upper-left in the inverted version). Theres a secret set of stairs that can be brought down to the enter an attic. You can now summon fireballs by pressing circle as a bat. Don't go down just yet. Grab and equip the bandana. You'll find a secret room containing the Fire of Bat powerup. And the items hiding under the collapsing bridge. Credit to individuals who made this on the image. Close. Once you do, turn into a bat and fly up. Secrets & Tips. 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