Crit-i-kit is a game that explores the tools, equipment and supplies that are considered ‘essential’ to the inhabitation of landscape. Walkers encountered by the artist in a variety of environments anonymously shared the complete contents of the bags they were carrying at the time; items were then catalogued and grouped into broad thematic categories. Each category is printed onto a card that is then randomly selected by a player and used to guide a new walk.
This work prompts consideration of the structures we individually build and respond to as we walk within the world. Each item is proposed as a structure that guides our inhabitation; a vessel for carrying, a gesture of care, or an item of potential are each thought of as prompts for spontaneous architectures that result in profoundly different modes of living.
This work is supported by the NSW Government through Create NSW and the School of Built Environment at UNSW Sydney.